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Temple of the Tides (Level 41 Inachis)

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Post by Tabernacle April 7th 2010, 12:17 pm

This level 41 dungeon in Inachis is actually pretty tough. The last fight in particular takes so specialized gear and/or some luck to clear.
http://progenitor-softworks.com/ew/index.php?title=Temple_of_Tides

Fight 1:
This is the only solo fight in the dungeon.
The nightmare shade has 800 life, does multiple kinds of damage and steals your damage modifiers (which is just mean). That means no burst damage and no constant power boost against him. You just have to use your highest damage charms (EA helps here) and actually, the best thing you can do is use self stun charms like megaton hammer or hydra flare. When you stun yourself, the shade gets stunned for 2 rounds. Summons also work quite well.
Really good gear to have in your (no summon) deck is:
5 of a self stun attack charms like hydra flare
5 sleep potions (stun and ongoing heal)
5 honor thrusts
5 rapier
fill the rest with your highest damage charms
don't use hyphine injection (self stun +105 to next melee) because he'll just steal it and whack you with it.

Fight 2:
This fight is super easy. Use whatever you want. It's a good place to get points in defender and leadership since you have a team mate.

Fight 3:
Ok, now for the tricky one.
First things first, this guy is going to spirit you to death so don't worry about life. Also, don't worry about his allies, they actually help you a lot.
Your goal in this fight is to do 4000 damage to this guy before he drops his spirit from 100 to under 20. However, you don't get 80 rounds. 2 of his charms that he uses a lot do 3 spirit damage to himself, so his spirit can drop really fast. Your goal is mostly to slow him down while your ally pumps you both up with his massive dual CPB charm.

Your third teammate puts a curse on you. This curse makes it so whenever you use a tech rune you get stunned for 2 rounds and the water dragon gets stunned for 1. This can actually be very useful if played correctly. To take advantage of this, put a bunch of EA tech runes in your gear. When you use one of those you and the boss lose a round, but your ally and the water sprites still get to go. Blue dragon bone is an ideal example of this kind of charm.

Next, the water sprites. They do 2 very useful things. The first is exposing powder which takes away 50 armor and ward from the boss. Quite useful because he uses a charm that gives him 200 armor and ward like every other turn. The other thing they do is will powder. If the last rune used by their target was a willpower rune, they give the boss 6 cumulative willpower. This is a good thing since it slows down his self spirit a lot and gives you more turns to take him out. They also use 2 other charms, one is a focus 10 charm and the other does a non ongoing spirit debuff to the boss if their target is stunned. The focus charm is good if you can get focus on yourself and then use a bunch of willpower charms. This will give your ally a lot of turns to buff your team.

Your ally uses both magic and melee and also gives hefty buffs to both, so don't be afraid to use dual damage type charms. Sylan gear is great here, especially fists and daggers since your opponent is going to be armored/warded all to hell.
An example charm setup (going to avoid some of the higher level charms I usually use, mmm battle dance) is:
10 sylan whatevers
10 shankine whatevers
5 blue dragon bones
5 blinding scratches
3 gemmed skull helms
2 borrowed time (dropped from earlier fights)
5 night cloaks
5 hyphused whatevers

Tabernacle
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Post by Balls Of Steel April 8th 2010, 8:12 am

for the first fight, wouldnt it be smart to use: http://estiah.aswt.net/index.php?title=Drug_Inhibitor

72 heal, and(since he steals ur damage modifiers) -10 ongoing of melee and damage.
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Post by Balls Of Steel April 8th 2010, 8:21 am

scartch that....apparently, he doesnt like to take -modifiers
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Post by Howie Feltersnatch November 29th 2012, 12:28 am

I was bored and tried something different

http://wl.attrib.org/estiah/replay/79f5a21e

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