Blood Pact
+2
Xyel
Howie Feltersnatch
6 posters
Monk Forums :: Estiah :: Charms [E]
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Blood Pact
http://www.progenitor-softworks.com/ew/index.php?title=Blood_Pact
Does this mean +6 total melee buff or
turn 1 after play = +4+2
turn 2 = +4+2+2
turn 3 = +6+2+2+2
- 3 Spirit on yourself
- +4 to melee (ongoing)
- Curse: +2 to melee (ongoing) each turn until the end of
the fight
Does this mean +6 total melee buff or
turn 1 after play = +4+2
turn 2 = +4+2+2
turn 3 = +6+2+2+2
Howie Feltersnatch- Retired Lieutenant General
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Re: Blood Pact
You get +4 ongoing and +2 ongoing for every turn/action. So 4 6 8 10 12...etc Its as imba as it gets.
Xyel- Estiah
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Re: Blood Pact
And unlike auras, this one triggers on extra actions.
Tabernacle- Estiah
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Re: Blood Pact
EA dizziness doesn't seem to slow down this guy:
http://www.estiah.com/character/combat/replay/id/28714872/owner/65787
So I quess it's something like a deck of 5x blood pact, 5-10x damage charms and 30-35 EAs
Works surprisingly well
Even better if he'd throw some slash and thrust there instead
http://www.estiah.com/character/combat/replay/id/28714872/owner/65787
So I quess it's something like a deck of 5x blood pact, 5-10x damage charms and 30-35 EAs
Works surprisingly well
Even better if he'd throw some slash and thrust there instead
Haagenti- Estiah
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Re: Blood Pact
Geez, that's brutal.
He does have an awesome avatar though - cave story is among the best games I've played.
He does have an awesome avatar though - cave story is among the best games I've played.
lessigfan- Retired General
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Re: Blood Pact
I tried that, still more or less run it. It's VERY dependent on when you pull Blood Pacts. If he didn't get 3 out early, you would have won easy...and more than likely he doesn't have the stats for slash and thrust, my assassin does not.
Howie Feltersnatch- Retired Lieutenant General
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Boost Statistics
Some statistics comparing Blood Pacts and Release Karma
Average damage over N rounds for n Blood Pact and (N-n) single attack charms
Average damage over N rounds for n Release Karma and (N-n) single attack charms
Given the above assumptions, the number of rounds N for which damage is the same is always 15.5. So, for a deck composed of only single attack charms and boosts, Release Karma will do more damage if there are 10 attack charms or less and Blood Pact will if there are 11 or more.
This makes Blood Pact a superior charm, as any deck designed for less than 15 rounds should use EAs and one shot boosts. Obvious exclusions include when willpower and spirit are desirable, when opposed by banes which would require the use of a cleanse charm, or when certainty is desired as Blood Pact has a large standard deviation on damage due to its quadratic order dependence on its triggering time.
More statistics to come!
Average damage over N rounds for n Blood Pact and (N-n) single attack charms
Average damage over N rounds for n Release Karma and (N-n) single attack charms
Given the above assumptions, the number of rounds N for which damage is the same is always 15.5. So, for a deck composed of only single attack charms and boosts, Release Karma will do more damage if there are 10 attack charms or less and Blood Pact will if there are 11 or more.
This makes Blood Pact a superior charm, as any deck designed for less than 15 rounds should use EAs and one shot boosts. Obvious exclusions include when willpower and spirit are desirable, when opposed by banes which would require the use of a cleanse charm, or when certainty is desired as Blood Pact has a large standard deviation on damage due to its quadratic order dependence on its triggering time.
More statistics to come!
Last edited by Novacat on January 12th 2011, 6:50 pm; edited 1 time in total (Reason for editing : gramatical error)
Novacat- Estiah
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Re: Blood Pact
The forum states that Blood Pact will be weakened in the newest update by having the effect consumed by playing an extra action as well. This eliminates any fast damage BP-EA decks, including my PvP deck.
Novacat- Estiah
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Re: Blood Pact
Kills most of my decks
Howie Feltersnatch- Retired Lieutenant General
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Re: Blood Pact
As primarily a spirit user, I'm pleased by the change, though fewer EAs mean banes will be weaker. And I'm bummed Furious Revenge is quite a bit weaker now.Howie Feltersnatch wrote:Kills most of my decks
lessigfan- Retired General
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Re: Blood Pact
lessigfan wrote: As primarily a spirit user, I'm pleased by the change, though fewer EAs mean banes will be weaker. And I'm bummed Furious Revenge is quite a bit weaker now.
Fewer EAs, more willpower (since BP will be replaced with release karma) will make spirit weaker. Overall winner is magic!
Howie Feltersnatch- Retired Lieutenant General
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Re: Blood Pact
Xyel rejoicesHowie Feltersnatch wrote:Fewer EAs, more willpower (since BP will be replaced with release karma) will make spirit weaker. Overall winner is magic!
I expect people will either use just as many EAs and RK, or they'll dump all EAs and use BP. Against those still using BP, death spin will be really great because it'll purge BP. Against those with EAs and RK, spirit banes will still be OK, though certainly weaker (though maybe people will pack less will because they don't have self-spirit charms, who knows).
But yeah, pyros are the big winners.
lessigfan- Retired General
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Re: Blood Pact
the biggest winners are aura builds because now they dont have to be afraid of melee overpowering them over time.
Xyel- Estiah
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Monk Forums :: Estiah :: Charms [E]
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