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some mark-5 exploration sites walkthrough

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Post by Xyel July 7th 2010, 8:19 pm

I figured people might want to level up their treasure hunter, so Im gonna share strategies for the ones Iv completed.

Haunted Abyss /http://progenitor-softworks.com/ew/index.php?title=Haunted_Abyss/

You vs 3 lackeys.

here you have a health advantage, so the best strategy is offense. High damage charms, aoe and focus is what you need. Adding some armor + will and/or will + cleanse charms is not a bad idea either. This is probably the easiest place to farm colithon feathers and lamp of eternal misfortune for Colithon and of Colith charms.

With pyro I just push-buttoned through with my 3v3 gear, the gear I used with inq is:
Spoiler:

Monastery of Meditation
/http://progenitor-softworks.com/ew/index.php?title=Monastery_of_Meditation/

you vs 2 doctors. If you have done A Cure dungeon, then this is essentially its final boss + one more doctor. There might be other ways to get through, but I used spirit.
What I used with my inq:
Spoiler:

Time-lost palace /http://progenitor-softworks.com/ew/index.php?title=Time-Lost_Palace/

This one is somewhat similar to the fight with baralas. There is no time limit, but for as long as the parasites stay alive, you will be getting no damage so you are free to kill him. I didnt attempt it with inq, with pyro I used this /needs a bit of luck/:
Spoiler:

High Trial of Leadership
/http://progenitor-softworks.com/ew/index.php?title=High_Trial_of_Leadership/

This is the easiest mark-5 event. you + 2 smaller spawns vs 3 big spawns. The key is to keep your spawns alive, because they deal a lot of damage but are not very tough. Use protect, focus and damage or just a lot of damage. I pushed buttoned through with pyro's 2v2 gear, with inq I used this:
Spoiler:

High Trial of Ruse /http://progenitor-softworks.com/ew/index.php?title=High_Trial_of_Ruse/

The bane trial, trivial for an inq. Didnt attempt it with pyro, with inq used this:
Spoiler:

Xyel
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Post by Tabernacle July 7th 2010, 10:36 pm

Aleas:
Nightstone Monolith: http://progenitor-softworks.com/ew/index.php?title=Nightstone_Monolith
Self stun your way to victory on this fight. Put some crown of prestiges in to help with his spirit. You'll need about 30 self stuns to get through this fight.

High Trial of Salvation: http://progenitor-softworks.com/ew/index.php?title=High_Trial_of_Salvation
Debuff. - to next and - ongoing make this pretty easy. Throw a few heals in as well. You have plenty of time on this one. It does 2000 damage (100% piercing) so don't bother with armor or ward.

Draka:
Carbon Valley: http://progenitor-softworks.com/ew/index.php?title=Carbon_Valley
2 diggers and 2 healers make this pretty much a required spirit site. AOE spirit, earth dragon crown, cleanse and your best ward charms should get your through. You need to exhaust the diggers ASAP then just wait out the healers. They have 60 spirit, so make sure you can make it to the end.

High Trial of Domination: http://progenitor-softworks.com/ew/index.php?title=High_Trial_of_Domination
Crown of Prestige x 5 = insta win

Salamath's Hidden Lab: http://progenitor-softworks.com/ew/index.php?title=Salamath%27s_Hidden_Lab
The firetraps charge up like crazy then explode. Kill them super dead with mana needles. You can also do it with simple burst tactics (either AOE or one at a time).

Eclis:
Convent of the Despaired Mind: http://progenitor-softworks.com/ew/index.php?title=Convent_of_the_Despaired_Mind
This one's a pain in the ass. You need to use holy to purge the soul weaver but that heals the doppelganger like crazy. Easiest way is to use magic CPB with holy and nature's claws to kill the soul weaver then exhaust the doppelganger. That means no EAs and plenty of defense (constant debuffs help too).

Monastery of Meditation: http://progenitor-softworks.com/ew/index.php?title=Monastery_of_Meditation
Master Alchemist + healer means that you can't really kill these guys unless you have crazy good projection charms. Much better to just spirit them like crazy. Alchemists have 126 spirit so load up on your best spirit charms.

Eversweep:
Timelost Palace: See Xyel's rundown. Life and level attractions help a lot. I like banes for this one instead of direct damage.

Haunted Abyss: Again, see Xyel's rundown. 3v3 gear or guild gear should work pretty well in this one.

High Trial of Perseverance: http://progenitor-softworks.com/ew/index.php?title=High_Trial_of_Perseverance
Two words: Blood Pact
Get 5 of them, put them in your deck along with 5 release karmas and some double hits and go to town on this thing. You have all the time in the world, so use self stuns (eroded wave splitters and build strength are great here).

Gaea's Dawn:
High Trial of Faith: http://progenitor-softworks.com/ew/index.php?title=High_Trial_of_Faith
Load up on cumulative aura defense. 5 prismatic charges, 5 pyric charges, 5 lawful wills, etc

Silverlight Cave: http://progenitor-softworks.com/ew/index.php?title=Silverlight_Cave
This one's like the last fight in water of life, but harder. You need to kill all three of his defenses 5 times. Cataclysm helps a lot. One of the few times where the damage/spirit charms are useful.

Yaxion's Remains: http://progenitor-softworks.com/ew/index.php?title=Yaxion%27s_Remains
You need to kill the 3 decaying elementals at the same time. For this, you need to do crazy AOE burst. Just put in all your +next magic charms and then 2 banishing flame stones and you should be fine.

Lumina:
High Trial of Transcendence: http://progenitor-softworks.com/ew/index.php?title=High_Trial_of_Transcendence
You need to tank the two damage dealers and then still be able to kill the one with infinite spirit. Tanking plus blood pact based CPB should work, or you can do projection (crystal of the dawn, scepter of gregarious etc).

Night Tear:
Burnt Down Tree: http://progenitor-softworks.com/ew/index.php?title=Burnt-Down_Tree
This is a really hard fight. It's you plus 3 buzzards against the swamp chimera. The thing does tons of melee damage, consumes WP to do huge melee damage and normalizes everyone, so debuffs and CPB don't work against him. I've done it with banes and swords on Kaervaak but Faen can't clear it. Ward projection and armor/protect might work pretty well though. I need to give that a try.

High Trial of Leadership: http://progenitor-softworks.com/ew/index.php?title=High_Trial_of_Leadership
Pretty easy trial. I usually just clear it with my guild gear.

Skyrift:
Polluted Cave: http://progenitor-softworks.com/ew/index.php?title=Polluted_Cave
I usually just try to out CPB this thing. It self stuns pretty often so if you have blood pacts going you can take it down pretty fast.

Triland:
Mirage Tower: http://progenitor-softworks.com/ew/index.php?title=Mirage_Tower
You need dusty gyrometer's to clear this one. If you use one, shade of lez kills itself. The left over critter is pretty easy to kill with banes i've found.

High Trial of Intensity: http://progenitor-softworks.com/ew/index.php?title=High_Trial_of_Intensity
You have 10 turns to do 910 damage. Not really all that hard to do with EAs and a good short deck. Should be doable with blood drake's curse and dynamite too.

Wildhowl:
High trial of insight: http://progenitor-softworks.com/ew/index.php?title=High_Trial_of_Insight
I like a blightwood blade burst deck for this, but the more typical method is to use holy, twinblades, life reducers.

Emerald Coast: http://progenitor-softworks.com/ew/index.php?title=Emerald_Coast
Dual defense + spirit your way through this one. AOE spirit is the best, especially with boosters like dark heirlooms.

Windscar:
Temple of Frozen Tears: http://progenitor-softworks.com/ew/index.php?title=Temple_of_Frozen_Tears
Pretty much just like the last fight of Frost Fortress. Mix up your best banes with aura defense.

Northern Aurora: http://progenitor-softworks.com/ew/index.php?title=Northern_Aurora
I can't clear this fight yet. The stupid skeletal warder protects the icevine which you need to put 6 banes on. Either you need AOE banes (why won't you drop Grallan's Rancor?!) or you need to get really lucky with nature's claws and banes. The RNG does not love me enough to let that tactic work though, so I guess I just have to wait on this one.

High Trial of Ruse:http://progenitor-softworks.com/ew/index.php?title=High_Trial_of_Ruse
Banes and summons FTW

And that's all of the rank 5 exploration sites.

Tabernacle
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Post by lessigfan October 7th 2010, 1:07 pm

Aleas: The Darker Streets
This is basically the Cornered fight all by yourself. Spirit is the easiest way to beat him, because he will heal periodically.

Eversweep: Timelost Palace:
This is easy to blightwood your way through. Use 5x blightwood blades, 5x life and level attractions, as many cumul focus charms as you have - lethal resolution, guidance of the martyr, hand of the lich - and then lots of ongoing debuffs. I added enough AoE damage to do just less than 80 so I'm sure to kill off the parasites too. Easy easy.

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Post by lessigfan March 30th 2011, 11:51 pm

Aleas Nighstone Monolith:
I found an easy & consistent way to win with Vicious Circle. Pack lots of banes - banes of absolutely any kind and quality, the longer they last the better. Throw in some charms that destroy a lot of willpower - Fateful End, Voodoo Head, Cataclysm, Shatter Hope. Now add 5x Vicious Circle. Easy easy, you'll be hitting him with 20+ spirit hits.

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Post by lessigfan April 20th 2011, 1:28 am

Eclis Underground Lab: http://progenitor-softworks.com/ew/index.php?title=Underground_Lab
This is the result of that "build a monster" contest. Easy to beat with some spirit, some will, and high destroy will charms, like Voodoo Head, Fateful End, Terrible Idea, Nightmare, etc. You get a +1 power consumable from this, but it isn't "special" so the boost counts against your 900 growth limit.

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Post by MeDeFe December 4th 2011, 2:24 pm

A funnier way to beat Time-Lost Palace is to stun yourself. Only put in damage charms if they target the enemy with the most HP, other than that keep stunning yourself and watch the parasites kill first the king and then each other, finally the last one kill itself.


Emerald Coast is easy if you have a couple of Pandas. 4 Pandas and 3 Psychic Cry look like a guaranteed victory even if you get the worst possible draw. I think it just might be possible to cut it down to 5 Pandas if you have a full set. Otherwise Psychic Cry + Blightwood Talisman is probably the way to go.

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