That Bitter Nourishment - Wildhowl L. 29
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lessigfan
Howie Feltersnatch
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Monk Forums :: Estiah :: Dungeons [E] :: Wildhowl
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That Bitter Nourishment - Wildhowl L. 29
Fight One: I used summons, but i think Banes would also work, or a combination of the 2.
Fight Two: CPB Melee
Fight Three: Haven't gotten this one yet.
Fight Two: CPB Melee
Fight Three: Haven't gotten this one yet.
Howie Feltersnatch- Retired Lieutenant General
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Re: That Bitter Nourishment - Wildhowl L. 29
These are really quite rough, I can't imagine anyone less than level 40 going through all of them.
Fight 1. Summons & maybe a touch of cleanse. Easy if you've got enough summons. Banes won't work because the count is stunned. Melee/magic CPB won't work because you get normalized and the count is immune. Spirit won't work because they're not exhaustible.
Fight 2. Banes are easy, but other strategies may work just fine too.
Fight 3. You've pretty much got to use high damage magic against Lez & Nip. Your magic attacks get buffed each round, so they're the way to go - don't bother with ongoing buffs. Lez cleanses so banes are out, unless you have curse of the flesh of course.
Fight 4. You have to kill the corrupting spirit before your ally is exhausted. I did it with high spirit charms, you may be able to do with with magic/melee or something else. You don't need to protect, but any AoE will helps.
EDIT: Some of the crafts are great for aura decks!
Fight 1. Summons & maybe a touch of cleanse. Easy if you've got enough summons. Banes won't work because the count is stunned. Melee/magic CPB won't work because you get normalized and the count is immune. Spirit won't work because they're not exhaustible.
Fight 2. Banes are easy, but other strategies may work just fine too.
Fight 3. You've pretty much got to use high damage magic against Lez & Nip. Your magic attacks get buffed each round, so they're the way to go - don't bother with ongoing buffs. Lez cleanses so banes are out, unless you have curse of the flesh of course.
Fight 4. You have to kill the corrupting spirit before your ally is exhausted. I did it with high spirit charms, you may be able to do with with magic/melee or something else. You don't need to protect, but any AoE will helps.
EDIT: Some of the crafts are great for aura decks!
Last edited by lessigfan on December 29th 2010, 2:09 am; edited 2 times in total
lessigfan- Retired General
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Re: That Bitter Nourishment - Wildhowl L. 29
hum...I just passed it two,flowing are my feeling:
Fight 1:Banes is not good idea because the second enemy is in stun.
Fight 2:I passed it with guild gear directly.
Fight 3:Lez will steal the cpb,Nip will sap melee,and you got magic non-going boost,so use magic directly,my level 43 champion failed for not being good at it.
Fight 4:After my berserker failed to killed it with melee nor spirit,I finially found something written on its healing charms :
Heals 45
If armor or ward is 0
If willpower is 0.
lost 85 life.
Fight 1:Banes is not good idea because the second enemy is in stun.
Fight 2:I passed it with guild gear directly.
Fight 3:Lez will steal the cpb,Nip will sap melee,and you got magic non-going boost,so use magic directly,my level 43 champion failed for not being good at it.
Fight 4:After my berserker failed to killed it with melee nor spirit,I finially found something written on its healing charms :
Heals 45
If armor or ward is 0
If willpower is 0.
lost 85 life.
shadowmirror- Estiah
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Re: That Bitter Nourishment - Wildhowl L. 29
Get over 20 Willpower in fight 1 and the count dies automatically, Feet Bind is awesome for making sure the assassin doesn't kill you with his 100% piercing damage. Melee, ongoing debuff and cumulative WP seems to be the way to go.
Fight 2 is easy, melee CPB, as Howie said. There's a hidden mechanic where the Mage gains 700 Life if he's under a certain amount of HP (300, I think). Once you deal ~100 dpt, killing him before it triggers again is not a problem.
I won Fight 3 by using massive amounts of +next magic and some cleanse, then magic charms that give a bit of ward to Keep Lez from healing. Easy.
That turned out to be fairly unreliable in the end. It started out well, but at times it'd be a complete waste of AP.
Then it struck me, you get a ton of armor and ward at the beginning (at least if you're over level 36) and Nip protects. My current setup for this fight is the holy Sage class charms and 5 Frozen Arcs. Those 20 are easily enough, it might even be possible to go as low as 15 charms, but I haven't tried that yet.
Fight 4 is easy with a combination of Shadow and Spirit, my ally still had 11 spirit left when the spirit exhausted. Use Mind Cheer if you have it already, the 2 cumulative WP for your ally are great. The key to winning easily is to exploit the mechanic where the spirit loses 85 life, gives willpower to you and your ally, and deals 2 Spirit damage to itself if its willpower and armor or ward are at 0. Sort of like Waters of Life...
Fight 2 is easy, melee CPB, as Howie said. There's a hidden mechanic where the Mage gains 700 Life if he's under a certain amount of HP (300, I think). Once you deal ~100 dpt, killing him before it triggers again is not a problem.
That turned out to be fairly unreliable in the end. It started out well, but at times it'd be a complete waste of AP.
Then it struck me, you get a ton of armor and ward at the beginning (at least if you're over level 36) and Nip protects. My current setup for this fight is the holy Sage class charms and 5 Frozen Arcs. Those 20 are easily enough, it might even be possible to go as low as 15 charms, but I haven't tried that yet.
Fight 4 is easy with a combination of Shadow and Spirit, my ally still had 11 spirit left when the spirit exhausted. Use Mind Cheer if you have it already, the 2 cumulative WP for your ally are great. The key to winning easily is to exploit the mechanic where the spirit loses 85 life, gives willpower to you and your ally, and deals 2 Spirit damage to itself if its willpower and armor or ward are at 0. Sort of like Waters of Life...
MeDeFe- Estiah
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Re: That Bitter Nourishment - Wildhowl L. 29
Is this curse broken? I'm trying to get through on my level 30 alt, but it seems that this doesn't work. Is there a hidden level requirement before the curse takes effect? I'm assuming it affected me because of this line:MeDeFe wrote:Get over 20 Willpower in fight 1 and the count dies automatically,
The essence of the charms are fusing together to form a new effect!
The Count uses [3 Years Later]
The Count gains 265 HP
The Count targets Smokin
Obadiah- Estiah
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Re: That Bitter Nourishment - Wildhowl L. 29
http://progenitor-softworks.com/ew/index.php?title=3_Years_Later
Yes, if you're level 35 or below the assassin dies at the beginning of the fight, but you have to kill the count the usual way instead.
Yes, if you're level 35 or below the assassin dies at the beginning of the fight, but you have to kill the count the usual way instead.
MeDeFe- Estiah
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Re: That Bitter Nourishment - Wildhowl L. 29
Thanks Medefe, I finally got pass the count, but now I'm stuck with F4. The corrupting spirit dies at the beginning so I'm left with just Heartbreaking Despair. Spiriting him kills the Innocent quickly because of the spirit attacks it does against the Innocent. I know that Soul of Regret gives the Innocent 4 WP if the Despair has 0 armor or ward, but once the Despair pulls Thoughts of Suicide, the Innocent is toast. Do I have to do 3K damage by the 85th move? That's impossible at my level, there has to be some mechanic I'm not seeing.
Obadiah- Estiah
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Re: That Bitter Nourishment - Wildhowl L. 29
I actually don't remember this fight and i'm sure I would have if it were difficult. Sounds like you just need to knock off the protection and it kills itself.
Fight 4:After my berserker failed to killed it with melee nor spirit,I finially found something written on its healing charms :
Heals 45
If armor or ward is 0
If willpower is 0.
lost 85 life.
Disregard, I was there before the dungeon changes at a higher level.
Fight 4:After my berserker failed to killed it with melee nor spirit,I finially found something written on its healing charms :
Heals 45
If armor or ward is 0
If willpower is 0.
lost 85 life.
Disregard, I was there before the dungeon changes at a higher level.
Howie Feltersnatch- Retired Lieutenant General
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Re: That Bitter Nourishment - Wildhowl L. 29
I'm there at lvl 30 Howie. I found it's basically RNG luck, if the Innocent can get Succumb out before the Despair plays Thoughts of Suicide, it's instant win.
Obadiah- Estiah
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Re: That Bitter Nourishment - Wildhowl L. 29
AFAIK The Innocent will always pull Succumb when it's down to 2 or 3 charms, so if you can get it down to 1 spirit before Thoughts of Suicide is played, you win.
In other words: Try not to give it WP and see if that works.
In other words: Try not to give it WP and see if that works.
MeDeFe- Estiah
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Re: That Bitter Nourishment - Wildhowl L. 29
Its definitely doable at level 38/39 if you have the charms ( ie you take your time levelling. )
Fight 1: Probably my worst but I get through it in two or three goes
5x Scroll of Serenity
5x Helm of Repentance
5x Feetbind
Stack the rest with Summons
( Empathy and Invoked Bear claws are great if you can use them )
Fight 2: CPB melee with some focus
Fight 3: If you are a novice its push buttan time.
5x Blue dragon bone
5x Lightning Reflexes
5x Boreal Spear
Fill the rest with Novice Aura magic charms and watch the big hits come in
For everyone else use the blue dragon bones, lightning reflexes and boreal spears and use 5x Mana surge and any other aura + magic charms and fill with Magic.
Fight 4: Spirit all the way
5x Lawfull Wills
5x Seduction if able and stack the rest with high spirit ( Crumbling Confidence works great as does Acid Cloud ward destruction ) Black Hand is essentially an extra action/spirit charm in this fight if you can use it too.
Doable in 100 AP as a rule
Fight 1: Probably my worst but I get through it in two or three goes
5x Scroll of Serenity
5x Helm of Repentance
5x Feetbind
Stack the rest with Summons
( Empathy and Invoked Bear claws are great if you can use them )
Fight 2: CPB melee with some focus
Fight 3: If you are a novice its push buttan time.
5x Blue dragon bone
5x Lightning Reflexes
5x Boreal Spear
Fill the rest with Novice Aura magic charms and watch the big hits come in
For everyone else use the blue dragon bones, lightning reflexes and boreal spears and use 5x Mana surge and any other aura + magic charms and fill with Magic.
Fight 4: Spirit all the way
5x Lawfull Wills
5x Seduction if able and stack the rest with high spirit ( Crumbling Confidence works great as does Acid Cloud ward destruction ) Black Hand is essentially an extra action/spirit charm in this fight if you can use it too.
Doable in 100 AP as a rule
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Re: That Bitter Nourishment - Wildhowl L. 29
It is also doable at lvl 37, but I highly recommend waiting till you are lvl 38 and have a full 5x Feet Bind. I'm blowing through roughly 100 AP just on the first fight at level 37 because I can't use Feet Bind till lvl 38.
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Re: That Bitter Nourishment - Wildhowl L. 29
Yep my Summoner to be just levelled to 38, much easier with Feetbind
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