Beating the Fleshy Monstrosity
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Monk Forums :: Estiah :: Dungeons [E] :: Skyrift
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Beating the Fleshy Monstrosity (underground academy)
For anyone stuck on the underground academy, I found armor protect charms, good cumulative ward/armor (I used defenders), and any offensive charm with both melee & magic will do the job. The base damage of your charm is pretty irrelevant, and AoE ward & healing would help too.
The evil spirit is easy too - just high armor charms, and high spirit if you've got them.
The evil spirit is easy too - just high armor charms, and high spirit if you've got them.
Last edited by lessigfan on April 12th 2010, 12:20 am; edited 1 time in total
lessigfan- Retired General
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Re: Beating the Fleshy Monstrosity
This was 3 separate posts/strategies that i combined to 1 post.
-----------------------------------------------------------------
This dungeon is easy up until the third fight. First fight just use your
regular deck. Second fight use a deck with just armor/sleeping potions,
the guy only has 10 spirit. Third fight is tough, against Flesh
Monstrosity. The first move is you and your partners getting injected
with a Hyphine Drug that makes you lose 10 hp but gain +6 to magic and
melee (ongoing) every turn. You have 3 partners with 175hp and use
regular damage charms. I cant win on an every-time basis, but maybe 1/2*
times I get it with this strategy. Use cards with both magic/melee
damage to get the benefit of both buffs. It doesn't really matter
whether or not it has much base damage, that would help, but even a 6
magic 6 melee damage charm works well. Also it might help to have White
Sealing Orbs to keep your buddies around longer, and sleeping potions to
keep you around longer.
*This deck was adjusted a little from the deck winning only 1/4, it now
wins pretty much every time, but we'll say 1/2
Gear 'Default Gear 3' : (40 charms)
Sleep Potion x4
White Sealing Orb x4
Berserker's Sigil x5
Glorious Slayer x2
Mercenary Slasher x5
Rapier x5
Honor Thrust x5
Frigid Hammer x5
Rock Palm x2
Earth Scroll x1
Darkwood Sword x2
----------------------------------------------------
Fight 1 - Normal PvP deck
Fight 2 - Melee Defense Turtle
Boss Fight - Fight 3 -
The longer you fight, the more damage you do because of the Hyphine.
Try to keep your allies alive as long as possible. White Orbs to heal your 3 allies
Melee defense with Protect is best. Grand Shield if you have it.
MAX damage charms, split melee/magic if you have them. Earth or Sylan (crafted) weapons are great here.
Healing Potions x5 for yourself, being stunned 1 turn is a good thing here because of the stacking damage buff increase every single round.
-------------------------------------
Selected gear: 48/48 charms
Rapier x5
Quick Blade x5
Lightning Reflexes x5
Earth Blast x5
Major Earth Projection x5
Earth Projection x5
Rock Palm x5
Poison Touch x5
Greater Earth Scroll x5
Earth Scroll x3
Gear 'F3' (48 charms)
Melee: 351 (7% P)
Magic: 849
Extra attacks: 15
As you can see many of these charms are noobish like 8 magic and 2 melee, but the drug makes up for them! Thanks a million for this wonderful guide.
-----------------------------------------------------------------
This dungeon is easy up until the third fight. First fight just use your
regular deck. Second fight use a deck with just armor/sleeping potions,
the guy only has 10 spirit. Third fight is tough, against Flesh
Monstrosity. The first move is you and your partners getting injected
with a Hyphine Drug that makes you lose 10 hp but gain +6 to magic and
melee (ongoing) every turn. You have 3 partners with 175hp and use
regular damage charms. I cant win on an every-time basis, but maybe 1/2*
times I get it with this strategy. Use cards with both magic/melee
damage to get the benefit of both buffs. It doesn't really matter
whether or not it has much base damage, that would help, but even a 6
magic 6 melee damage charm works well. Also it might help to have White
Sealing Orbs to keep your buddies around longer, and sleeping potions to
keep you around longer.
*This deck was adjusted a little from the deck winning only 1/4, it now
wins pretty much every time, but we'll say 1/2
Gear 'Default Gear 3' : (40 charms)
Sleep Potion x4
White Sealing Orb x4
Berserker's Sigil x5
Glorious Slayer x2
Mercenary Slasher x5
Rapier x5
Honor Thrust x5
Frigid Hammer x5
Rock Palm x2
Earth Scroll x1
Darkwood Sword x2
----------------------------------------------------
Fight 1 - Normal PvP deck
Fight 2 - Melee Defense Turtle
Boss Fight - Fight 3 -
The longer you fight, the more damage you do because of the Hyphine.
Try to keep your allies alive as long as possible. White Orbs to heal your 3 allies
Melee defense with Protect is best. Grand Shield if you have it.
MAX damage charms, split melee/magic if you have them. Earth or Sylan (crafted) weapons are great here.
Healing Potions x5 for yourself, being stunned 1 turn is a good thing here because of the stacking damage buff increase every single round.
-------------------------------------
Selected gear: 48/48 charms
Rapier x5
Quick Blade x5
Lightning Reflexes x5
Earth Blast x5
Major Earth Projection x5
Earth Projection x5
Rock Palm x5
Poison Touch x5
Greater Earth Scroll x5
Earth Scroll x3
Gear 'F3' (48 charms)
Melee: 351 (7% P)
Magic: 849
Extra attacks: 15
As you can see many of these charms are noobish like 8 magic and 2 melee, but the drug makes up for them! Thanks a million for this wonderful guide.
Howie Feltersnatch- Retired Lieutenant General
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Re: Beating the Fleshy Monstrosity
For the last fight anything that debuffs next magic is also really useful, since the critter uses that charm that does magic damage to everyone. Silencing blow (from draka) is really useful for keeping the minions alive.
Tabernacle- Estiah
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High Path or Class : Druid
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Re: Beating the Fleshy Monstrosity
I just reread the title and LOL
Howie Feltersnatch- Retired Lieutenant General
- Number of posts : 2900
High Path or Class : Berserker
Avatar URL : Estiah
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Monk Forums :: Estiah :: Dungeons [E] :: Skyrift
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